Some unposted gems from 2018

Here are a few items that I didn’t feel I could put a full post together for back in 2018. Either it’s because they only have a few pics or they were items I’ve spied elsewhere so didn’t have much extra info for them.

Coca-Cola Advertising Manual

Spotted this at the Letterform Archive back in June. It’s a massive landscape brand and advertising guideline for Coke. And it’s amazing, covering approach, point of sale and adverts. I think it’s from the 50s but will need to check with the guts at the archive.

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This page is particularly amazing. An interactive point of sale planner with ‘mind of the viewer’ annotation.

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The insanely skilled printing of Ramano Hänni

This is another Letterform Archive gem. The piece Typo Bilder Buch is incredible as it’s hand printed on kitchen towel! I think I remember Ron from the archive saying that one of the pages has over 13 passes but I might be wrong - it could have been even more.

Court by Nirvana Paz from Gato Negro Ediciones

Came across Gato Negro Ediciones at the 2018 SF Art Book Fair at Minnesota Street Project. Fantastic small press from Mexico City specialising in riso print. I picked up this fabulous photo essay book. The black print makes it feel almost like these are charcoal sketches - incredible photography and production work.

Braun Design Guidelines - “The Realization of a Corporate Concept”

On my last visit to the Letterform Archive I got to have a look at some of the Braun design guidelines. These aren’t the Dieter Rams principles for good design, they are the translation of the Braun design philosophy into a set of brand guidelines. I do admire Dieter Rams and his work but I’m in no way part of the whole “Dieter Rams design cult” that seems to have sprung up over the few years in the UI/UX space, for me there's more to design than minimalism. However the guidelines have four parts and The Realization of a Corporate Concept part is chocked full of great design insight - a wonderful translation of product design into practice and on into brand.

Braun Design Guidelines

 

Here's a selection of pages from the guideline: 

These have some real gems on them, like:

  • Braun design is teamwork - I love this, so often we focus on the individual, but at the end of the day design is always a collaboration. It takes a lot more than 1 person to bring a product to life.

  • Design is not an applied technique of embellishment - damn right! Design is core to the essence of a thing; how it works, the intension of use, the expereince of the thing.

  • Design is not a transforming mask, nor an added after-thought - hence; "you can't put lipstick on a pig", "you can't polish a turd" ("but you can role it in glitter" as an old colleague of mine used to say).

  • The design must contribute to the use of a product and Design forms part of a greater whole - it must always be meaningful, it must support the overall purpose.

  • Consistency is an expression of our design philosophy - this hits home for me, it creates that underlying almost invisible sense of belonging and being part of the same family, so key for any organisation.

  • Communication and product must compliment each other - often there's tension between product and marcomms teams, but everything must feel part of the same overall aesthetic/ideals or there's an unsatisfying shock when someone experiences one then the other, mismatched marcomms can make a customer feel duped.

  • For us, good design means as little design as possible - not so sure about this, I'd say that the impression of 'little design' is still a lot of design work - at least in the technology field.

  • Our design is orderly - I love this as it seems to cut straight to the cultural heart of the brand.

And here's part of the guidance for comms work:

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Whatever you feel about Braun and the elegance/tyranny (delete as necessary) of the modernist Northern European design aesthetic, these guidelines offer some great advice for product/brand teams and how they can come together.

Also take a look at Dieter Ram's now infamous Ten Principles for Good Design.